Your guild faces five consecutive waves of a single powerful training fleet — Drill Cruisers. Gameplay time per stage: 15 to 30 minutes.
Boost your guild's damage before the main event begins. During the 3-day cooldown, defeat Tribute Vessels to unlock Morale Levels. Each level reduces enemy defense in the next event.
Two windows to complete the event. Rewards are awarded once based on your highest performance across either stage.
Appears close to the Guild Hub.
Defeating a Drill Cruiser immediately triggers the next wave. A 3-minute timer triggers before the first wave. The stage ends after 30 minutes or when the last Drill Cruiser is defeated.
Must be activated within 24 hours of Stage A's start.
Flexibility for guildmates in different time zones — nobody locked out by reset windows.
Hard-won lessons. Read these before the next Arms Race begins.